Beach Island
Creates a Weightmap and Splatmap set that is a beach island set of Beach Steep Flow Flat.
Blend Mode - Choose the blend mode: Blend, Priority R,G,B,A, or Solid (Colormap).
RGBA Mode - RGBA 4-layer or RGBAK 5-layer.
Beach Altitude - Beach altitude level.
Beach Falloff - Beach altitude falloff feathering.
Steep Slope - Steep slope angle.
Steep Falloff - Steep slope falloff feathering.
Flowmap Iterations - Flowmap water flow iterations (cycles).
Flowmap Contrast - Flowmap water flow contrast.
Flat Slope - Flat slope angle.
Flat Falloff - Flat slope falloff feathering.
Base Filespec - Weightmap and Splatmap base filespec and file format.
Save Weightmaps as 16-bit - Save the weightmaps as 16-bit integer format (versus 8-bit).
Beach Mountain
Creates a Weightmap and Splatmap set that is a beach mountain set of Beach Steep High Flat.
Blend Mode - Choose the blend mode: Blend, Priority R,G,B,A, or Solid (Colormap).
RGBA Mode - RGBA 4-layer or RGBAK 5-layer.
Beach Altitude - Beach altitude level.
Beach Falloff - Beach altitude falloff feathering.
Steep Slope - Steep slope angle.
Steep Falloff - Steep slope falloff feathering.
High Altitude - High altitude level.
High Falloff - High altitude falloff feathering.
Flat Slope - Flat slope angle.
Flat Falloff - Flat slope falloff feathering.
Base Filespec - Weightmap and Splatmap base filespec and file format.
Save Weightmaps as 16-bit - Save the weightmaps as 16-bit integer format (versus 8-bit).
Meadow Mountain
Creates a Weightmap and Splatmap set that is a meadow island set.
Blend Mode - Choose the blend mode: Blend, Priority R,G,B,A, or Solid (Colormap).
RGBA Mode - RGBA 4-layer or RGBAK 5-layer.
Flowmap Iterations - Flowmap water flow iterations (cycles).
Flowmap Contrast - Flowmap water flow contrast.
Steep Slope - Steep slope angle.
Steep Falloff - Steep slope falloff feathering.
High Altitude - High altitude level.
High Falloff - High altitude falloff feathering.
Flat Slope - Flat slope falloff feathering.
Flat Falloff - Flat slope falloff feathering.
Base Filespec - Weightmap and Splatmap base filespec and file format.
Save Weightmaps as 16-bit - Save the weightmaps as 16-bit integer format (versus 8-bit).
Region Painter
Hand paint biome regions.
This tool is still under active development.