TerreSculptor’s Evolution…

It all started back in 2005 with the HMCS HeightMap Conversion Software, as a need to convert various heightmap file formats to Epic’s proprietary Unreal Engine G16 format.  As an Unreal Engine licensee, developer, and consultant, I wrote this utility for free use for Engine Licensees and Community Mappers.
2008 saw the release of HMES, an updated build of HMCS with limited editing capabilities.  Both of these tools are still available for download.
In 2010, TerreSculptor was born out of the desire to create a powerful 3D application that rivaled all existing terrain heightmap software.  The initial public alpha release was delivered in 2012.
Since then, TerreSculptor has continued to evolve and become more powerful and feature rich.  TerreSculptor is now one of the main terrain tools available to the industry.  Over it’s lifetime to-date, TerreSculptor has had more than 50,000 downloads, and like its predecessors, it remains free software for any use.

TerreSculptor 2.0

This is “Open Use” software.
Free for Personal, Commercial, and Academic use.

Feature List

System Requirements

Patreon Supported

Support the development of this software on Patreon.
For as little as $1 per month ($12 per year) and receive bonuses by tier:
Technical support, Merchandise, Free content, Beta builds, and more.


TerreSculptor 2.0
Build ▪ 2019-11-03 ▪ 107.0MB

This server (slow)

Mirror #1 (fast)

Mirror #2 (fast)

The download zip file contains both an automated Setup program and manual installation files.