Services

Demenzun media offers a wide range of terrain services to everyone.

The studio is equipped with a $12,000 Intel Xeon W7-2495X 24-Core, ASUS Pro WS W790 ACE, 512GB DDR5 ECC, ASUS ROG STRIX RTX-3090 24GB workstation for very large terrain management.  And a $6000 AMD R9-5950X 16-Core, ASUS X570 ROG Crosshair, 128GB DDR4, ASUS TUF Gaming RTX-3080 10GB workstation.  Plus test systems at a number of hardware levels.

Services include creating heightmaps for use with video game engines or other heightmap software; file conversion; heightmap tiling for Unreal Engine World Composition; large heightmap importing into Unreal Engine.

All services must be paid via PayPal upon completion before the files are released via Google Drive access.

Heightmap Creation and Editing Services

– heightmaps up to 360,000 x 360,000 pixels
– terrains up to 360km x 360km at 1 meter per pixel
– creation, normalizing, resampling, sizing, etc
– billed by the hour per job quote, contact for quote

Heightmap File Conversion Services

– heightmaps up to 360,000 x 360,000 pixels
– more than 150 file formats supported
– $20 CAD per file conversion

Heightmap Tile Stitching Services

– heightmaps up to 360,000 x 360,000 pixels
– more than 150 file formats supported
– $50 CAD per file set stitched

Heightmap Tiling Services

– heightmaps up to 360,000 x 360,000 pixels
– more than 150 file formats supported
– typically a PNG-16 tile set is provided
– $25 CAD per file tiled

UE5 Landscape Importing

After providing us with the heightmap, we will create a new UE5 Project of the specified name and type, and import the heightmap into a “Maps” folder.
The Project will be zipped and made available for download through our Google Drive after the PayPal payment.
This is a one-time process for the fee, re-imports and changes are subject to the same fee again.

The required information includes:
– The Unreal Engine version.
– The desired Project Name (cannot include characters such as – or _).
– The desired Map Name (the map will be located in a Maps folder).
– The desired Game Type (Third-person etc).
– The Project Code Type (Blueprint or C++).
– The World Partition Grid Size (default is 2).
– The Scale X,Y,Z (the default is 100, 100, 100).
– The heightmap can be in any compatible format such as PNG-16.
– The heightmap will be resampled to a valid size if not.

Unreal Engine 4/5 World Composition Importing:
– UE5 357,633 x 357,633 44×44 of 8129×8129 maximum landscape
– UE5 260,097 x 260,097 32×32 of 8129×8129 recommended max
– $50 CAD per Hour per Unreal Map Project
– 6 hours to import 260,097 x 260,097 size
– 260km x 260km Project is 171GB in size

Unreal Engine 5 World Partition Importing:
– UE5.0 42841 x 42841 maximum landscape
– UE5.1, UE5.2 16384 x 16384 maximum landscape
– $50 CAD per Hour per Unreal Map Project

Real-World Heightmap Location

If you require a real-world Digital Elevation Model heightmap to be located for use with your Landscape Import Service, Demenzun Media can locate heightmaps of various resolutions from a number of sources.  The cost to locate a DEM heightmap is $50 CAD per Hour and can take up to four hours or more.

Contact info@demenzunmedia.com