Demenzun
Game List
Steam Store
 

Solo Indie Games Releasing in 2025 and Beyond...
















Bo Bot Battles Brutus
Currently in Alpha Development - 70% complete

The lonely janitor robot in the basement of the corporate building.
Make your way through the maze of hallways to get to the top floor.






Mars Captured
Currently in Alpha Development - 50% complete

Explore a massive 24km x 24km open world of the Martian surface.
Complete the quests and perform duties such as mining and farming.

Games Development Experience

More than 40 years game industry experience including 1990s/2000s game mods.
Early game development on the Apple ][+ and TI-99/4a and Commodore 64.
Experience in Godot, Unity, Unreal Engine 2/3/4/5.
Worked on multiple shipped titles for Indie and AA Studios from 2001 to 2023.
Shipped three Solo Indie games since 2023 on the Steam Store.
Multiple Solo Indie games in development in 2026+.

Programming Experience

Professional programmer since 1980
Assembler on multiple processors
BASIC/QuickBASIC
C/C++/C#
GIS software development
TerreSculptor software
GeoTIFF processing
Terrain generation
3D mesh generation
Image processing

Unreal Engine Experience

Gameplay Systems
Third-person character controller
Player progression systems
Inventory and pickups
Save/Load game architecture
Multi-map progression
Checkpoint systems
HUD and UI development
GameInstance and SaveGame architecture

AI Systems
State machine AI
Patrol and wandering behaviors
Pawn Sensing
Line-of-sight detection
Boss AI
Projectile prediction/intercept
Attack Queue system
Orbit attack behaviors

Combat
Ranged combat
Melee combat
Shield systems
Health systems
Weapon switching
Damage types
Headshot detection
Niagara impact effects

World Building
Large open worlds
Landscape creation
Massive TIN terrains 4096sqkm+
Nanite assets
Environmental storytelling
Dynamic weather
Dynamic day/night lighting
Level streaming

UI
UMG Widgets
Inventory interfaces
Store interfaces
Dialogue systems
Progress bars
Notifications
Menus

Audio / Visual
Niagara particle systems
Sound effects
Ambient audio
Material editing
Animation Blueprints
Camera systems

Optimization
Performance profiling
LOD usage
Collision optimization
Blueprint refactoring
Memory management

Publishing
Steam Store page creation
Steam achievements
Steam Early Access
Trailer production
Capsule artwork
Marketing assets

Shipped Solo Indie Games

Max Overeater
Learned the complete Steam publishing process.
Built my first complete solo Unreal Engine game.
Gained experience creating platforming gameplay.

Andria
Learned open-world level design.
Improved AI and combat systems.
Refined environment creation.

Mutant Scavenger
Developed reusable Blueprint architecture.
Built complex save/progression systems.
Created modular AI and boss encounters.
Designed scalable gameplay systems for future projects.

Areas of Technical Interest

Artificial Intelligence
Terrain Generation
GIS and GeoTIFF Processing
Large Open Worlds
Procedural Systems
Performance Optimization
Blueprint Architecture
C# Software Development
3D Graphics Programming