March 2024

A lot has happened in the past few months since my last blog post …

TerreSculptor 2.0 now has a full Reference Manual available with it.
This PDF manual will be automatically installed starting in build release 2024-083, and for all future builds.  To open the manual simply choose it on the Help menu.
The PDF manuals for all three software versions can also be downloaded from the free TerreSculptor Assets Google Drive.  Link on the Help menu.

TerreSculptor 2.0 also was given some cleanup and a few bug fixes.
While the 2.0 software version is not getting new features added to it, I will make sure that it is fully functional.

TerreSculptor 3.0 is getting new features as quickly as I can add them, I still have so much to do in this software.
One of the key new features that is being developed right now is the GIS Function Panel, which will contain a lot of GIS and Digital Elevation Model features.  The existing File Scale dialog will also be moved and integrated into the GIS area.
Upcoming GIS features include: A multi-file DEM heightmap geolocation auto-stitching importer; Latitude/Longitude coordinate marking with texture and mesh export of markings; Splat Satellite Texture mapping with warping and geolocation alignment; Simple 3D mesh layout including buildings, trees and grass, etc, with the ability to export as FBX; And more!

TerreSculptor 3.0 is also getting a BASIC Scripting system added to it.
The V-BASIC system will allow for opening and saving BASIC language scripts that can be executed, in addition to a command-line script execution system.

The TerreSculptor page on this website also lists a few more of the more than 1000 major features still coming to this software.

I have been closely watching the Unreal Engine Roadmap to see what new terrain system Epic has planned for the engine.  Personally, I just wish that they would finish World Partition by making the importer more optimized for memory usage, and supporting larger terrain sizes.  If Epic introduces another totally new terrain system, that will mean that the engine will be bloated with four different systems (Landscape, World Composition, World Partition, plus the new system). Messy!

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